![]() ![]() If you’re taking rogue levels, arcane trickster hands down. I wouldn’t hedge my bets on divine strike.Īs a former trickery cleric, I will tell you that 1) it’s a bad domain it didn't fit my playstyle or my party composition so I couldn't use it fully 2) you’ll want to focus on casting 3) healing word is the best healing spell and doesn’t require you to be close. You’re not an arcane cleric and you’re not dipped into an arcane caster for a Blade Cantrip. ![]() Or just +2 WIS and profit from 4 more levels of having time to think about feats while you enjoy +1 prepared spell and +1 on your spell DC. Spell Sniper Druid to get a decent/good ranged cantrip (Produce Flame directly or through Duplicate) and crazy range on Guiding Bolt, although honestly this is not an optimized choice. Magic Initiate: Druid to get Thorns Whip and Mold Earth: first to use directly or through Duplicate to annoy enemies by denying them OA (pull them away from friends) or putting them at risk (pulling them towards your big melee pal, draw them into an environmental AOE). ![]() Resilient: Constitution if you tend to often use concentration spells (or maintain Duplicate but get hit often). So I am particularly confused :CMy vote goes for. On the third hand there's Invoke Duplicity which works well in melee and maybe I should try to do something with it? Range of most of the cleric's spells hints that it would be more useful in team combat.īut the second part of Invoke Duplicity can help with range too. On the other hand I can take Skulker to increase his stealth skill and reduce the problem with light. Crossbow Expert does not work here, case our DM always makes dangerous encounters with intelligent mobs so I really need my bonus action to hide and running all around. In my thoughts he can be fun with the shield (17-18 total AC) and hand crossbow, so I'm thinking about +2 dex and Sharpshooter to increase the range up to 120 ft (30ft is just meh and really scary). So I guess it will help a lot with my spells and not so hight DC.īut I can not decide what to do with my another two ASI. He's human and so our DM allowed me to take Portent feature from Divination wizard as feat, case he is the messenger of the god of Fortune and Luck. He is a great dodger and joker with a funny set of tricks in his sleeve. Very soon I'm going to play rogue 2 / trickery cleric 8 who servs to a nature-trickster Fox King god. ![]()
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